A Birthday Gathering of Deception & Faithful Alliances In The Woods
āļø Trust No One. Suspect Everyone.
The Invitation
You Have Been Invited
By Order of the Host
You are cordially invited to step across the threshold of my castle and enter a world where trust is a currency and betrayal is the law of the land. But heed this warning before you pack your bags:
By the powers vested in the shadows, your game has already begun. It is with a heavy heartāor perhaps a wicked smileāthat I must inform you that once you enter these gates, survival is not guaranteed.
You will face a choice. Will you walk among the Faithful, or will you be chosen to operate as a Traitor?
DENNIS
You are cordially invited to celebrate a momentous milestone under a cloud of utmost secrecy. Prepare yourself for a weekend where trust is a luxury, and everyone is a suspect.
"Driven by greed, bound by deception. Will the Faithful uncover the threat, or will the Traitors take it all?"
Please see agenda for details for when you are required to appear.
The Game
Ready to find the traitor(s)?
01. The Premise
Welcome to a social-deception game for friends, inspired by Dennisās favorite reality show, The Traitors (with a sprinkle of Survivor, Big Brother, and RuPaulās Drag Race thrown in). The game will consist of challenges, daggers, shields, clues, murders, trials, and backstabbing. (For a quick explanation, reference the childrenās game āMafia.ā)
Once the game begins on-site, players will be blindfolded, and the hosts will secretly tap a select number of players on the shoulder to designate them as Traitors. The remaining guests will be Faithfuls.
The Faithfuls are trying to identify and eliminate the Traitors. The Traitors are trying to survive until the end without being exposed. Once the Traitors have been selected, the game is underway and will continue until the end.
02. Roles
TRAITORThe Enemy Within
You know who your fellow Traitors are, but they do not know that you are a Traitor. Eliminate, or āmurder,ā one player each round. Stay hidden, survive the Jury vote, and win the Final Trial.
FAITHFULThe True Believer
You do not know who the Traitors are. Attempt to identify the Traitors and vote them out during the Banishment. Survive each Traitor āmurder,ā avoid being eliminated by the Jury, and win the Final Trial.
JURYTwist from Survivor
Eliminated players immediately join the Jury. You will observe everything, but the roles of the active players will remain a mystery.
When there are five active players remaining, the Jury must select one player to be āmurderedā by majority vote.
03. Challenges
Challenges will take place throughout the game and will allow players to win shields that protect them from being āmurderedā by the Traitors.
The winner or winners of each challenge will receive an advantage: either a clue, a dagger, or a shield. A clue provides a hint towards the identity of the traitors, a dagger provides the recipient with an extra vote during one banishment, and a shield protects its holder from being murdered by the Traitors (but it does not protect them from being banished). Shields are automatically active and do not need to be played.
04. Faithful Elimination (AKA Murder)
During each round, the Traitors will collectively agree on one player to eliminate, or āmurder.ā
The host will announce the eliminated player at an appropriate time: immediately afterward, before a meal, or before the next challenge.
The eliminated player will immediately join the Jury upon announcement.
If the Traitors cannot agree on a target within the deliberation period provided by the host, they will lose control of the elimination, and the hosts will randomly select a player to eliminate.
05. Banishment Round Table
The group will vote to eliminate one player they suspect is a Traitor.
Votes will be written on personal chalkboards and read aloud one by one, beginning with the player called on first by the host.
Before voting begins, the host will ask whether any player has an advantage they would like to use. Advantages may only be played at this time.
Once voting begins, no talking is allowed.
The player with the most votes will be eliminated. The eliminated player must immediately reveal their role by saying, āI am a Traitorā or āI am Faithful.ā
The eliminated player will immediately join the Jury.
TIES: If there is a tie, the tied players will participate in a revote. Only the tied players will be eligible to receive votes. If the vote remains tied after the revote, a coin flip will determine who is eliminated.
RECRUITMENT RULE: If a Traitor is eliminated and only one Traitor remains, the remaining Traitor may forgo a āmurderā and recruit a Faithful to become a Traitor. Recruitment is optional and may only be used once during the game.
06. Jury Banishment
The Final 5 will be seated facing the Jury.
Each finalist will have 30 seconds to explain why they deserve to remain in the game. No interruptions are allowed.
The Jury may not ask questions. Finalists may only make statements.
Jury members will vote for the player they want to banish.
The player who receives the most votes will be eliminated.
After the banishment, the game will continue with the remaining four players.
07. The Final Trial
At the Final 5, each remaining player will receive a pouch containing one green ball and one red ball.
At the hostsā direction, each player will reach into their pouch, select one ball, and keep it concealed in their hand. Green: You wish to end the game. Red: You wish to banish someone.
If a red ball is revealed, a live banishment will take place immediately. Any eliminated player or players will be removed from the game without revealing their roles.
The game ends when all remaining players reveal a green ball.
Once the game ends, all remaining players will reveal their roles. If one or more Traitors remain, the Traitors win. If no Traitors remain and all surviving players are Faithfuls, the Faithfuls win.
Our sanctuary (and psychological battleground) for the weekend is located at Highlands Resort and the surrounding Guerneville area. We will utilize common areas and surrounding businesses and locations for gameplay.
Check-in: 4:00pm to 6:00pm Check-out: 11:00am Dress Code (optional): Traitors eleganza/ Alan Cumming camp; Cloaks encouraged, but optional for dinner. Bring activewear for daytime missions.
The Code of Conduct
Ready to play?
The Spirit of the Game
This is a social game among friends. Lying, scheming, and betrayal are part of the game ā not personal. What happens at The Weekend stays at The Weekend. Play hard. Play smart. May the best Traitor win.
01. Social Rules
Lying is not just allowed ā it is encouraged. Claim to be a Traitor. Deny being one. All fair.
No screenshots of the Traitor group text under any circumstances.
No revealing your role voluntarily in a way intended to collapse the game.
No physical interference with another player's game decisions.
Jury members may interact freely with active players ā but may not share game information or campaign for outcomes.
Highlands is the base of operations. Players who stay elsewhere do so at their own strategic disadvantage.
02. The Hosts
Manage the Traitor group text and receive all banishment decisions.
Run all challenges.
Run all banishment voting.
Announce "murdered" players.
Adjudicate all disputes ā ruling is final, no appeals.
Do not share game information with any player under any circumstances.
The Armory Logs
Keep up with recent insights, host warnings, and historical decrees passed down from the tower archives before the game begins.
Posted by The Host ⢠September 27
A Warning to the Faithful
The daggers are being polished as we speak. As you prepare your traveling cloaks, remember that the person you share a car ride with might just be the one who cuts your game short on Night One. Sleep with one eye open.
Posted by ā¢
Untold Chronicle Title
Click here to pen your new warning to the assembly...
Weekend Agenda
TURMOIL IN THE TREES • Weekend Itinerary • October 9ā11, 2026 Highlands Resort | Guerneville, CA
Friday, October 9
Afternoon (4:00pm - 6:00pm)Arrivals & Check-InHighlands Resort (14000 Woodland Dr)Settle in and enjoy unstructured time.
7:00pmWelcome DinnerStumptown Brewery, Guerneville (15045 River Rd)Weāll grab tables on the back patio. Grab a drink from the bar and order dinner from the grill.
7:30pmGame Kick-Off & Traitor SelectionStumptown Brewery, Guerneville (15045 River Rd)Please let us know ASAP if you canāt make it here by 7:30pm. Weāll be gathering everyone up for traitor selection promptly at 7:30pm. From here on out, the game is afoot!
8:30pmChallenge #1Highlands Resort
9:30pmEvening DrinksRainbow Cattle Company, Guerneville (16220 Main St)Socialize! Strategize! Scrutinize!
Saturday, October 10
8:30am - 10:00amContinental BreakfastHighlands ResortSpecialty granola and fresh in-house quick breads, local yogurts, OJ, fresh fruits, Flying Goat coffee, and tea.