A Treacherous Getaway

A Birthday Gathering of Deception &
Faithful Alliances In The Woods

āš”ļø Trust No One. Suspect Everyone.

The Invitation

You Have Been Invited

By Order of the Host
You are cordially invited to step across the threshold of my castle and enter a world where trust is a currency and betrayal is the law of the land. But heed this warning before you pack your bags:

By the powers vested in the shadows, your game has already begun. It is with a heavy heart—or perhaps a wicked smile—that I must inform you that once you enter these gates, survival is not guaranteed.

You will face a choice. Will you walk among the Faithful, or will you be chosen to operate as a Traitor?
DENNIS

You are cordially invited to celebrate a momentous milestone under a cloud of utmost secrecy. Prepare yourself for a weekend where trust is a luxury, and everyone is a suspect.

"Driven by greed, bound by deception. Will the Faithful uncover the threat, or will the Traitors take it all?"

Please see agenda for details for when you are required to appear.

The Game

Ready to find the traitor(s)?

The Traitors Game Concept

01. The Premise

Welcome to a social-deception game for friends, inspired by Dennis’s favorite reality show, The Traitors (with a sprinkle of Survivor, Big Brother, and RuPaul’s Drag Race thrown in). The game will consist of challenges, daggers, shields, clues, murders, trials, and backstabbing. (For a quick explanation, reference the children’s game ā€œMafia.ā€)

Once the game begins on-site, players will be blindfolded, and the hosts will secretly tap a select number of players on the shoulder to designate them as Traitors. The remaining guests will be Faithfuls.

The Faithfuls are trying to identify and eliminate the Traitors. The Traitors are trying to survive until the end without being exposed. Once the Traitors have been selected, the game is underway and will continue until the end.

02. Roles

TRAITOR The Enemy Within

You know who your fellow Traitors are, but they do not know that you are a Traitor. Eliminate, or ā€œmurder,ā€ one player each round. Stay hidden, survive the Jury vote, and win the Final Trial.

FAITHFUL The True Believer

You do not know who the Traitors are. Attempt to identify the Traitors and vote them out during the Banishment. Survive each Traitor ā€œmurder,ā€ avoid being eliminated by the Jury, and win the Final Trial.

JURY Twist from Survivor

Eliminated players immediately join the Jury. You will observe everything, but the roles of the active players will remain a mystery.

When there are five active players remaining, the Jury must select one player to be ā€œmurderedā€ by majority vote.

03. Challenges

  • Challenges will take place throughout the game and will allow players to win shields that protect them from being ā€œmurderedā€ by the Traitors.
  • The winner or winners of each challenge will receive an advantage: either a clue, a dagger, or a shield. A clue provides a hint towards the identity of the traitors, a dagger provides the recipient with an extra vote during one banishment, and a shield protects its holder from being murdered by the Traitors (but it does not protect them from being banished). Shields are automatically active and do not need to be played.

04. Faithful Elimination (AKA Murder)

  • During each round, the Traitors will collectively agree on one player to eliminate, or ā€œmurder.ā€
  • The host will announce the eliminated player at an appropriate time: immediately afterward, before a meal, or before the next challenge.
  • The eliminated player will immediately join the Jury upon announcement.
  • If the Traitors cannot agree on a target within the deliberation period provided by the host, they will lose control of the elimination, and the hosts will randomly select a player to eliminate.

05. Banishment Round Table

  • The group will vote to eliminate one player they suspect is a Traitor.
  • Votes will be written on personal chalkboards and read aloud one by one, beginning with the player called on first by the host.
  • Before voting begins, the host will ask whether any player has an advantage they would like to use. Advantages may only be played at this time.
  • Once voting begins, no talking is allowed.
  • The player with the most votes will be eliminated. The eliminated player must immediately reveal their role by saying, ā€œI am a Traitorā€ or ā€œI am Faithful.ā€
  • The eliminated player will immediately join the Jury.

TIES: If there is a tie, the tied players will participate in a revote. Only the tied players will be eligible to receive votes. If the vote remains tied after the revote, a coin flip will determine who is eliminated.

RECRUITMENT RULE: If a Traitor is eliminated and only one Traitor remains, the remaining Traitor may forgo a ā€œmurderā€ and recruit a Faithful to become a Traitor. Recruitment is optional and may only be used once during the game.

06. Jury Banishment

  • The Final 5 will be seated facing the Jury.
  • Each finalist will have 30 seconds to explain why they deserve to remain in the game. No interruptions are allowed.
  • The Jury may not ask questions. Finalists may only make statements.
  • Jury members will vote for the player they want to banish.
  • The player who receives the most votes will be eliminated.
  • After the banishment, the game will continue with the remaining four players.

07. The Final Trial

  • At the Final 5, each remaining player will receive a pouch containing one green ball and one red ball.
  • At the hosts’ direction, each player will reach into their pouch, select one ball, and keep it concealed in their hand.
    Green: You wish to end the game. Red: You wish to banish someone.
  • If a red ball is revealed, a live banishment will take place immediately. Any eliminated player or players will be removed from the game without revealing their roles.
  • The game ends when all remaining players reveal a green ball.
  • Once the game ends, all remaining players will reveal their roles. If one or more Traitors remain, the Traitors win. If no Traitors remain and all surviving players are Faithfuls, the Faithfuls win.

The Castle Grounds

Highlands Resort

The Traitors Game Concept

Our sanctuary (and psychological battleground) for the weekend is located at Highlands Resort and the surrounding Guerneville area. We will utilize common areas and surrounding businesses and locations for gameplay.

Check-in: 4:00pm to 6:00pm
Check-out: 11:00am
Dress Code (optional): Traitors eleganza/ Alan Cumming camp; Cloaks encouraged, but optional for dinner. Bring activewear for daytime missions.

The Code of Conduct

Ready to play?

The Traitors Game Concept

The Spirit of the Game

This is a social game among friends. Lying, scheming, and betrayal are part of the game — not personal. What happens at The Weekend stays at The Weekend. Play hard. Play smart. May the best Traitor win.

01. Social Rules

  • Lying is not just allowed — it is encouraged. Claim to be a Traitor. Deny being one. All fair.
  • No screenshots of the Traitor group text under any circumstances.
  • No revealing your role voluntarily in a way intended to collapse the game.
  • No physical interference with another player's game decisions.
  • Jury members may interact freely with active players — but may not share game information or campaign for outcomes.
  • Highlands is the base of operations. Players who stay elsewhere do so at their own strategic disadvantage.

02. The Hosts

  • Manage the Traitor group text and receive all banishment decisions.
  • Run all challenges.
  • Run all banishment voting.
  • Announce "murdered" players.
  • Adjudicate all disputes — ruling is final, no appeals.
  • Do not share game information with any player under any circumstances.

The Armory Logs

Keep up with recent insights, host warnings, and historical decrees passed down from the tower archives before the game begins.

Dark Castle gates
Posted by The Host • September 27

A Warning to the Faithful

The daggers are being polished as we speak. As you prepare your traveling cloaks, remember that the person you share a car ride with might just be the one who cuts your game short on Night One. Sleep with one eye open.

Weekend Agenda

TURMOIL IN THE TREES • Weekend Itinerary • October 9–11, 2026
Highlands Resort | Guerneville, CA

Friday, October 9

Afternoon (4:00pm - 6:00pm) Arrivals & Check-In Highlands Resort (14000 Woodland Dr) Settle in and enjoy unstructured time.
7:00pm Welcome Dinner Stumptown Brewery, Guerneville (15045 River Rd) We’ll grab tables on the back patio. Grab a drink from the bar and order dinner from the grill.
7:30pm Game Kick-Off & Traitor Selection Stumptown Brewery, Guerneville (15045 River Rd) Please let us know ASAP if you can’t make it here by 7:30pm. We’ll be gathering everyone up for traitor selection promptly at 7:30pm. From here on out, the game is afoot!
8:30pm Challenge #1 Highlands Resort
9:30pm Evening Drinks Rainbow Cattle Company, Guerneville (16220 Main St) Socialize! Strategize! Scrutinize!

Saturday, October 10

8:30am - 10:00am Continental Breakfast Highlands Resort Specialty granola and fresh in-house quick breads, local yogurts, OJ, fresh fruits, Flying Goat coffee, and tea.
10:00am - 11:00am Challenge #2 Highlands Resort
12:00pm - 1:00pm Brunch Baked on the River, Guerneville
1:00pm - 1:30pm Banishment #1 Baked on the River
2:00pm - 2:30pm Murder #1 J.K. Wright Memorial Playground (16016 Drake Rd)
2:30pm - 3:00pm Challenge #3 J.K. Wright Memorial Playground
3:00pm - 3:30pm Banishment #2 J.K. Wright Memorial Playground
3:30pm - 4:00pm Murder #2 J.K. Wright Memorial Playground
4:00pm - 4:30pm Challenge #4 J.K. Wright Memorial Playground
6:00pm - 6:30pm Banishment #3 Highlands Resort - Firepit
7:00pm - 8:00pm Dinner Smart Pizza
7:30pm - 8:00pm Murder #3 Smart Pizza
8:00pm - 8:30pm Challenge #5 Smart Pizza
9:00pm Late Night Jury Banishment Tribal Council (Final Banishment) Highlands Resort Note: Quiet hours are from 10:00pm–9:00am.

Sunday, October 11

8:30am - 10:00am Continental Breakfast + Murder #4 Announcement Highlands Resort Fresh in-house granola/breads, yogurts, juice, fruit, Flying Goat coffee, and tea.
11:00am Check-out Highlands Resort
11:30am - 12:30pm Brunch The Farmhand (15025 River Rd)
12:30pm - 1pm Final Trial & Winner(s) Announced The Farmhand
1:00pm Drive Home